Hi there! This is a game model I've been working on for the past 3 months. Most of the time has been spent in Photoshop. Model stands at only 3500 triangles! Woohoo! My lowest count yet. Modeled in Maya(obviously) and painted in PS. Other applications I've used/using on this project: UNFOLD3d SEGA ANIMANIUM DEEP PAINT 3d(for seems) Thanks for looking All pics are viewport grabs with NO LIGHTING. And the photoshop flats so far: Skeleton is also complete and I plan on using multiple versions of different riggs to see what works best for animation. This is made possible through Maya's kickbutt "retargeting" feature. I don't have to rigg the actual "skinned" mesh. I can rigg a clone or rigg a proxy version with simple parented geo(what I'm doing). The legs are also perfect canidates to test out Maya 7's new "SpringIK" solver.