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# 1 30-08-2005 , 01:45 PM
Registered User
Join Date: Dec 2004
Location: Manhatten NYC
Posts: 21

Game quadraped: Crab Guy

Hi there! This is a game model I've been working on for the past 3 months. Most of the time has been spent in Photoshop. Model stands at only 3500 triangles! Woohoo! My lowest count yet.

Modeled in Maya(obviously) and painted in PS.

Other applications I've used/using on this project:
UNFOLD3d
SEGA ANIMANIUM
DEEP PAINT 3d(for seems)

Thanks for looking user added image

All pics are viewport grabs with NO LIGHTING.

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And the photoshop flats so far:

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Skeleton is also complete and I plan on using multiple versions of different riggs to see what works best for animation. This is made possible through Maya's kickbutt "retargeting" feature. I don't have to rigg the actual "skinned" mesh. I can rigg a clone or rigg a proxy version with simple parented geo(what I'm doing). The legs are also perfect canidates to test out Maya 7's new "SpringIK" solver.

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