Ok, I'm done with the texturing. Well, at least for now. I just finished skinning the beast. I didn't do the tounge yet but I'm pretty happy with the deformation at only 3400 triangles! Here's some pics. I've got a pretty decent range of motion on him. Since I'm not using any finger joints, I decided to invest more joints between the shoulder and elbow, incorporating "roll" joints similar to the cane-toad setup Roll joints are great for "pinning" the front deltoid muscles and getting a nice and natural "twist". No spec map yet either. I don't think I'll do a bump just yet. I know I've got a big gaping hole on one of the texture sheets. I'm going to use it for some armor add-ons later on. Lots of wasted space, but oh well. -pod