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# 15 07-09-2005 , 08:36 PM
Registered User
Join Date: Dec 2004
Location: Manhatten NYC
Posts: 21

Thanks

Thanks, fellows.

blomkaal, I am planning on exporting into Ut2004 actually. I've been planning it and been studying UnrealEngine 2.0 for quite some time now. However, it won't be a "playable" character just yet. I want to create a little machinima short with him in some sort of environment. If I DO decide to make him a "playable" character, he'll have to go through a little bit of a redesign for it to work. In particular, his body is a bit too wide for most of the corridors in UT2003. I would have to shrink down the legs a little. Also, he would need bits of armor peices on him so you can distinguish Red/Blue CTF teams. One of the claws would have to go in place of something that could hold a weapon. Not to mention all animations will have to be custom made(it's a lot of cycles.)

-pod user added image