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# 12 17-09-2005 , 02:39 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287

the loops are there indeed. but they are placed incorectly and spaced out too tightly.

Absolutely. But clean all the same. Study the topology of the diagram thats been posted, theres a lot less. A little can go along way, but on the other hand you may want to put in skin creases or sharpen the edges where there may be a 'lip' like the eye lids, or the edges of the top lip. Or extra geo to add 'character' to your character.

When creating your meshes, always think about what the end purpose is gonna be too. Are you going to be adding blend shapes? Bare in mind the amount of pulling around you'll need to do if you are.

As always with modelling there are swings and roundabouts; too little geometry = stretchy looking uv's, but then too many = a pain in the butt to edit.

All you need to do is just select a few loops here and there and get rid of them, then get some good ref to study facial proportions, I feel you have gone a little backwards on the lips. Remember lips go around the face not just across, he looks like hes chewing an orange right now.

Lastly, is that CPS I see you are using? Why? Subds would be a better choice and faster.

Keep going though, heads are not the easiest to model...ever!!



Best Regards
Jay


Last edited by Jay; 17-09-2005 at 02:41 PM.