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# 12 18-10-2005 , 11:47 PM
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Join Date: Aug 2005
Posts: 121

Originally posted by DJbLAZER
But was it really necessary to show all that grey? If you want to show detail you could zoom and crop, you know.

To create water you could create a cylinder and put inside and assign a shader that resembles water (refraction etc.) Be sure to use raytracing with enough high settings so the light could go though all walls (4 or 6 depending of how many sides your bottle has).

I did think of cropping it out after the fact, but something is wrong with my photoshop. My brain isn't completely turned on tonight user added image

What would I do if I want to put interactive water that can be poured out of the container in animation and sloshes around in the bottle? I am assuming that that is extremely difficult.