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# 2 04-11-2005 , 11:31 PM
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Join Date: Oct 2005
Location: US of A
Posts: 114
First off, the link doesnt work, not for me at least. Second, as far as the freezing up aspect goes, thats pretty hard to imagine. Although If you have 20+ rigid bodies colliding, thats a lot of physics to compute in real time, so it is possible. Once you get the animation down, you should just bake the dynamics into keyframes.