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# 1 15-11-2005 , 12:21 AM
ahmagnet's Avatar
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Join Date: Jun 2005
Posts: 18

Texturing a head is tough, but what do you think anyway.

Dudes!

Here is my textured head without using any photos as maps. I followed bits of 3 tutorials...cyclops is one of them. But am I close to making realistic human skin?

I used 3 point lights and all of a sudden, I can see the translucy of the skin. But with the default light which delete itself after I put my own lights....made my skin look so dull.

I used 1 spot for back light, 2 point lights at .5 intensity, I think.

I put the translucency of the blinn attribute close to the max..not sure if I am doing it right.

But tell me what do you think? I haven't try making the spec map yet,..but there is a bump map.

Any thoughts are welcome.

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