Texturing a head is tough, but what do you think anyway.
Dudes!
Here is my textured head without using any photos as maps. I followed bits of 3 tutorials...cyclops is one of them. But am I close to making realistic human skin?
I used 3 point lights and all of a sudden, I can see the translucy of the skin. But with the default light which delete itself after I put my own lights....made my skin look so dull.
I used 1 spot for back light, 2 point lights at .5 intensity, I think.
I put the translucency of the blinn attribute close to the max..not sure if I am doing it right.
But tell me what do you think? I haven't try making the spec map yet,..but there is a bump map.
Any thoughts are welcome.