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# 1 14-12-2005 , 07:20 PM
Registered User
Join Date: Dec 2005
Posts: 2

converting models to OpenGL

Hi you all.

I'm doing a project in OpenGL, and I want to import my Maya models in a form I can use with OpenGL programming.

I need to convert both polygonal and NURBS models to the invironment, and i want to know how i can do it, and what's the limitations.

Thank ahead,
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