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Old 17-03-2006, 12:17 PM   #15
t1ck135
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I'm still working on the bot concepts but feel that it might be easier to actually have a visual of the basic shape that will be transforming. It should then be easier to see where bits will actually transform from and which bits I hadn't thought about could be used.
The best thing would probably be to create a physical version so you can easily move it about.

Anyways here's the start of the junk ship hull. I'm thinking that a lot of the underside curve can be used as armour above the actual main bot shape. Also the bot ending up looking like wood planks should be fun!

http://www.flash-fx.net/3D/images/tr...ers/ship01.gif

http://www.flash-fx.net/3D/images/tr...rs/ship01a.gif
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