Thread: SKATER DUDE
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# 19 23-03-2006 , 11:37 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Helder

for the wheels you'll be better off with an expression rather than sdk...

Something like:

wheel.rotateX = - (tire.translateZ * (360.0 / (2 * 3.1415)));

I think this is right...

So basically when the wheel moves in Z it will rotate in X

Cheers
Jay