Thread: assasin.
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# 17 24-03-2006 , 03:25 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Originally posted by Helder
Nice work Vlad, but i think you need to refine the nose and the area between uper lip and nose.

Good model user added image

really?

whats wrong with the nose area?
how would u refine it?...
how do u know im not matching my refs?
this is a work in progress.. this is just a start, i only spent maybe 2 days on this model..
nothing is final here, im still tweaking.
i have not even started on the body.
--
also this is a very orthographic view of the model.
it has more volume in perspective views. and the nose area is fine now, ive tweaked it a bit.
the cheek bone are built cuz they need to match his overall musculature, and they look nothing like a chimp or gorrila...
the eyes are definately not too deep...

velusion: it should be the mib_amb_occ texture in maya in the MR tab in the hypershade. just plug it into the color channel of your shader and the ambient. i usually use a surface shader and plug it into the color slot.
user added image


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