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# 1 14-04-2006 , 12:42 AM
Registered User
Join Date: Apr 2006
Posts: 1

What's the best method? (Garment)

Hi, I'm new to maya.

I'm learning how to create garments and put them onto characters and objects.

I was just wondering what would be a better method. When you create garments onto characters or objects, should you first convert your charcter or object into polygon, Nurbs, or subdivision and then start create garments for them? or does it not matter because it'll make little difference.

Because right now, i'm putting graments onto Nurb characters and i'm not sure if it's the best method.

Thank you (ahead of time to anyone who cares to reply to this)