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# 9 09-05-2006 , 06:10 PM
iron_tick's Avatar
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Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
bobalie,

I was talking about an event called ambient occlusion. In real life two non luminous surfaces that pass or collide with each other constrict the flow of radiant light energy causing a dark shadow between them. some 3d renderers have settings that simulate this for photorealistic effects.

in maya 6 (not sure about 7) final gather does not illuminate fur. so you may notice some trouble trying to get realistic results from furry models. to solve this you need to attach an additional occlusion shader to the fur object and adjust its setting manually. with a little research you can find the shaders on the net, or in regards to maya 7 one is built into it.

I cant wait to update.


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And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

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