Thread: Light mapping
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# 14 05-06-2006 , 01:20 PM
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Join Date: Aug 2005
Posts: 80

Originally posted by THX1138
Ah, success at last! I didn't have to use a layerded shader for the effect. There was an attribute after all. I adjusted the color gain attribute on the ambient texture. I also udjusted the alfa gain on my displacement map. Thanks for the advice anyways dragonfx.

Can you show a pic of the attribute like above, if you don't mind? I'm trying to experiment this setup and for some reason, the light does not glow, more like just dull color. The color gain is at max and how you setup the displacement?

I did the other stuff on top and works fine with the layered shaders, but doesn't show deep hole where light glow and fade out.

I thought of something else, maybe you could use glow effect...but not good enough?