Nice crisp edges
I am a convert from Max but find sub ds a pain also. If i want to just model in polys, is there a function that allows for different smoothing groups like they have in max. When I apply a meshsmooth to a poly object I cannot seem to retain any seperation of areas that need a crisp edge. I dont want to go through the model putting small chamfers on the edges that need distinction as its a pain in the arse to be honest. I know you have crease edge in sub ds, but I want to know if there is a way to do this with poly objects. Any suggestions??
Somedays you are the pigeon, and others, the statue