Thanks for the comments guys The high knee raise was intentional to show the forceful-ness of the march, but I may have overdone it a little. The pivot was in the perfect spot for the previous character that used this rig, but Blockman has such a monstrosity of a head (hey what can I say, he's a smart dude) and to an extent i see what you mean, but i'm quite happy with the head (there isn't a lot of neck movement, most comes from the chest). In the run, I think his gigantic brain is safe in his cubic skull I totally agree with the lack of weight when he hits the floor. This is something I was concerned about when I was working on it, but i wanted to keep the march as rigid as possible with as little bends in the knees as I could get away with. Obviously, that does need more work. In the run that i'm working on now i've added a lot more flexibility and the weight distribution is something i'm paying closer attention to. I may post up a playblast later this evening to show the progress of the run.