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# 4 18-10-2006 , 01:35 AM
Registered User
Join Date: May 2006
Posts: 26

Character animation question

Thanks for the info,

I've got a handle on rigging a character. Can anyone tell me a little about modeling a character like this specifically for binding? I did this model using polys and subs for most of the body. I use the rigid bind and have to spend way too much time moving yellow dots to keep geometry from being pulled when It shouldn't be. For instance, I move his tight arm and the ear is being pulled and I can't see any yellow points to delete.

Are there rules like only using Nurbs for a character like this? I'm trying to avoid spending so much time using Set Membership.

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