looking really cool man, is this your own design?
how are you going to texture it? I'd like to find a way to texture/shade the robot i'm working on but i'm not sure how to get the most realistic metal effect.
I think there must be a way to have a base metal shader and a roughed up painted metal shader... and then then simply paint a black and white map for the objects to decide where is painted and where is scuffed metal... I can't figure it out with the Mix 8 shader though... maybe it would be better to use Maya render and Layered shader?
anyone?
Current WIP: <A HREF="https://forum.simplymaya.com/showthread.php?s=&threadid=20529">Feng Zhu Concept: Junk Robot</A>