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# 44 14-01-2007 , 10:56 PM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
I reccomend modeling the hands as one piece. Example: you can mode one hand as part of the wall, and the other as part of the scythe. That way you will avoid modeing super thin geometry that might be too small and fragil to copy into a real model.

Of course this is just a suggestion.