very good point steve, I'll have a look into if its possible to generate stuff from a displaced model. If not then it might be a long winded version - one thing that'll be different from the last is the detail though, this would be simpler
ZBrush is sooo tempting for stuff like this but it'll have to wait for when I'm rich
Just a quick update playing with the general shape still. Some things in max are easier than in maya but I still havent figured xray views in separate viewports which kind of slows the workflow down a bit... also smoothing works a bit wierd
No detailed areas yet so it still looks a bit ambiguous:
https://www.flash-fx.net/3D/images/ro...n/hadrian4.jpg