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# 84 29-01-2007 , 08:25 AM
SpaceGoat's Avatar
Registered User
Join Date: Apr 2005
Location: Australia
Posts: 159
For manipulating geometry and even creating disp/normal maps in Zbrush, well laid out UVs shouldn't be a problem or am i wrong? You could have just done a quick auto UV or use Zbrushes AutoGUV tiles feature which nicely puts every polygon in a neat grid.