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Old 11-02-2007, 09:12 PM   #9
petrol
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The character project at Escape was kinda halted a bit early, but seeing as I quite enjoyed doing the character I thought I'd continue with it anyway. I've got quite a few polys to spare now on the body to add details with, after tidying up a bit. The head (half) is at 354, so another 46 to go to complete it (to make my limit 800 when mirrored). So hopefully I'm on track. Hopefully I can get UV'ing by the weekend, ready for some normal map trials...

Anyway... here's what I've got at the moment, low poly one half and smooth proxy (1 div) just so its easier to see where I've put polys. I've also bunged in a wire of the head. I know the presentation is horrible but if anyone has any crits on the models, go right ahead!

Oh and if anyone has any suggestions as to what should be modelled and what should be normal mapped, that would be cool as I'm not 100% confident on it
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