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# 1 28-02-2007 , 08:41 PM
Registered User
Join Date: Sep 2006
Location: NY
Posts: 208

Really weird issue in Maya 8.5....

I made a rigged character that I was planning on importing into a scene, and everything was going fine. After weighting him, I imported him into the scene, and went to scale him to the proper size. That's when the issues started. Whenever I scale him, his left hand joints basically explode, making a huge hand that grows as I scale. I cannot undo it, either. I tried importing the scene into his file, and scaling, but that didn't work either. I guess I could just scale up the scene, but wouldn't that affect lighting and everything? Does anybody have any suggestions? Any help will be greatly appreciated!


Eric Tacti
3D Artist