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# 5 28-02-2007 , 09:58 PM
Registered User
Join Date: Sep 2006
Location: NY
Posts: 208
I thought of that too, arran, but it's not the case. Plus, the right hand is made exactly as the left hand, but it's only the left hand having an issue. I appreciate your suggestions, though.

But, I think I have figured it out. I'm using that FBIK example that came with Maya 8.5, thinking it may be an easy way out of having to rig the characters. What a mistake, apparently! Anyways, I got rid of the effector closest to the problem area, and it seems to have worked. I scaled everything to the proper size, and it seems ok thus far. Does anyone have any idea why it would be doing this with a rig that comes with the software?

On a side note, awesome picture, arran!!:p


Eric Tacti
3D Artist