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# 8 03-03-2007 , 07:55 PM
t1ck135's Avatar
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Join Date: May 2004
Location: UK
Posts: 1,991
well I was hoping to get lots of time on this but Uni is taking over modelling at the minute user added image

Here's my 'various references' version of the Emperor Hadrian of hadrian wall's fame. Modelled originally in 3DsMax then converted to Maya and finally imported into Mudbox for some finer detail. It's been a good learning experience using a sculpting tool instead of push/pulling vertices and no doubt I'll revisit this head and make it better in the future - when I've figured a far better mesh workflow that doesnt take you into millions of polys when you need tens of millions of polys for fine hair detail! user added image

https://www.flash-fx.net/3D/images/ro...hadrian16b.jpg

https://www.flash-fx.net/3D/images/ro...hadrian16a.jpg

https://www.flash-fx.net/3D/images/ro...hadrian16c.jpg


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
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Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
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