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# 9 05-03-2007 , 01:37 PM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
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Originally posted by R@nSiD
What you are doing is a big no no... All the scaling and stuff needs to be done before skinning and weighting. Once thats done you should not deform, use blend weights or manipulate the geometry in any way.

hmmm... I'm not sure if that's right - in the Foundation book you parent all of your skeleton and set up nodes to a master node and that lets you scale your model after you've done your skinning and weighting. Also, I'm pretty sure you can add blend shapes after skinning and weighting as well.


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