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# 2 13-12-2002 , 12:53 PM
kal's Avatar
SM Alumni
Join Date: May 2002
Location: Exeter, UK
Posts: 407
hey gazz, cant give a detailed answer right now as I'm at work, but basically use animated point constraints with locators(you'll need to mess around with the pivot points on the hand and the glass to get the right results). I think theres a tut on the A|W site that explains this pretty well... I'll see if i can find the link