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# 1 13-05-2007 , 08:52 AM
Registered User
Join Date: Feb 2007
Posts: 5

I'm having issues with my rig.

I'm working on my first ever character in Maya for a class, and I'm running into issues. I rigged the skeleton before binding and then smooth bound the skin and robe to the skeleton. The parts are all separate instead of being one solid skin because that's how the instructor wanted us to do it. It's supposed to be easier for us newbs I guess. The skeleton worked fine once the skin was bound, until I painted weights on the skin, and now the torso pops out of the robes when I move my spine controller.

I just want to know what I can do to fix this without having to go back to my version before I bound and painted weights on everything. I got everything else moving without deforming too badly and it took me forever. user added image

user added image