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# 5 18-06-2007 , 04:57 PM
Registered User
Join Date: Jan 2007
Location: Edmonton, Alberta
Posts: 153
I'd bet he used transperent textures. ...I don't see how that wouldn't create the results. Mind you he probably took long renders at high wualty with complex textures and a node map that would make you dissy. To me this kind of thing is a specialty something thats been practiced time and time agian.