not bad
I've storyboarded it and refined the characters but am having to 'science' it up as its an MSc not an MA. As such i'm looking at flocking or 'boids' and how it can be applied to my animation. I've already got a basic version running using fields and particles but I want to get into using MEL or python to write a basic system of my own (with more control). I've also found a couple of already created maya systems if anyone is ever interested
Si