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# 16 20-07-2007 , 09:57 AM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Code:
string $stem = "dupes_";
string $suffix= "_GEO";

string $obj = "pTorus1";
string $dupeSel[] = `ls ($stem + "*" + $suffix)`;
int $numbVerts[] = `polyEvaluate -v $obj`;
int $i = 0;

for($i; $i < $numbVerts[0]; $i++)
{

//pick an object to duplicate
int $dupeInt = rand(0, size($dupeSel));

$dupeInt++;



float $pos[] = `xform -q -ws -t ($obj + ".vtx["+$i+"]")`;
string $new[] = `duplicate -rr ($stem + $dupeInt + $suffix)`;

setAttr ($new[0] + ".translateX") $pos[0];
setAttr ($new[0] + ".translateY") $pos[1];
setAttr ($new[0] + ".translateZ") $pos[2];


normalConstraint -weight 1 -aimVector 0 0 1 -upVector 0 1 0 -worldUpType "vector" -worldUpVector 0 1 0 $obj  $new[0];

}
you can delete the normal constraint if your object doesn't deform. If it does deform the objects should stick to the skin.

Alan


Technical Director - Framestore

Currently working on: Your Highness

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