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# 1 21-07-2007 , 04:41 PM
Registered User
Join Date: May 2005
Posts: 84

Texture troubles

Okay, this is killing me. :headbang:

I'm creating a 3D model of an old historical building here. For the basic shape of the building, I started with a polygon cube--I just split faces, dragged edges, etc. . . . until I had the shape I wanted. Windows and doorways were created using boolean > difference.

Now I'm trying to apply some textures, and I'm in trouble.

As you can see in the image, the face I've applied the brick texture to is showing all sorts of distortions (presumably from the way I modeled it). It's a single "flat" face, in theory, but it's tiling the texture as if the surface is all stretched and distorted.

Am I screwed? What can I do to make this face "flat" and undistorted when texturing it?

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