Cheers man.
Been working on the textures/lighting etc.
I really need to work on my texturing as its not really up to speed
The model has a 2048 map for the colour, displacement, bump, spec applied on the head, a 1024 map for each of, colour displacement, bump, spec for the hat, and a 1024 map for the eyes, probably an overkill to be honest but thought why not!
All of it has been painted in Zbrush, I decided to not use any proto textures in the end, just poly painted it then exported the map and gave it a bit of adjustment in photoshop, the eye was painted just in PS
The head's got the SSS shader and the mix20 applied with a blin to control the specular.
Theres 4 lights in the scene, 3 areas, 1 spot and a hdr map to give a environment for the background and to get some nice break up on the reflections, although theres not much difference between it with/without it.
I might up the render settings as its at a realy low quality, taking 10 mins to render a frame which I dont think's too bad, theres no post processing in PS, just a straight render from maya.
Any crits/comments appreciated
Cheers
Steve
"No pressure, no diamonds" Thomas Carlyle