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# 4 30-08-2007 , 02:18 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
that will be no problem because you can convert sDiv to poly with the option vertices, formerly called controlPoints and set the level to 0. so when you mapped the uvs you can convert it back to sDiv and have the exact same sDiv mesh as before.


everything starts and ends in the right place at the right time.