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# 4 09-09-2007 , 02:54 PM
kgoossens's Avatar
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Join Date: Feb 2007
Posts: 3
Hi AikoWorld & gster123,

Thanks for the answers, but i would really need it to deform the geometry since I want to add geometry operators after.

As blendshapes would not be very practical, but it could do the trick it would be good.
But before this I should need to find a way to the weighted deformation on a shape.

Perhaps the best example would be that the weights of a cluster are controlled by eighter an animated texture or procedural texture.

Cheers

Kim


Last edited by kgoossens; 09-09-2007 at 03:01 PM.