Sorry that it took so long for me to write up some more impressions, I’ve been quite busy lately. What’s New in Performance: Poly reduce caching is new for Maya 2008 and makes poly reduce faster. See Poly Reduce Caching in this section: Poly Reduce Caching There have been significant performance improvements in Poly Reduce (Mesh > Reduce). Caching of intermediate polygonal reduction states means a significant increase in performance, at the cost of using more memory. To disable caching for Mesh > Reduce Select Mesh > Reduce > . Turn off Cache reduction (for speed) in the Reduce Options. I’ve used the reduce thing once, in 8.5, and it went really slow on my computer. I haven’t tested it out in 2008, but I trust that it’s faster. Poly smooth is faster: You can see how much faster it is in my first post. Improved startup time on Mac OS X, particularly on PowerPC machines: Again, you can see how much faster, in my first post. There’s a lot more performance enhancements, but that’s just a couple. What’s New in Artisan and Paint Effects: Hotkey toggles for Artisan brushes: I’ve seen someone use this (in the Maya 2008 demonstration videos), and it looks pretty awesome. What’s New in Modeling: Smooth Mesh Preview for polygons: This is a pretty fun feature. :p User-defined vertex and UV display sizes: I’ve never had the need to do this, but who doesn’t like customization? Slide Edge Tool: I use the Split Edge Tool a lot, and this is sort of like it’s cousin. Keep Faces Together option: Why do I see myself messing around with this every time I extrude? :p