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# 4 15-10-2007 , 12:31 AM
Registered User
Join Date: May 2005
Posts: 84
Sorry, I have to resurrect this thread. I never figured it out and I'm just now coming back to it.

Again--as it is--the texture is applied directly to the surface pane you see. Is there a way to project it so that it doesn't show the distortions created during modeling?

Acid's suggestion sounds promising, but I could use a little more guidance and Maya Help isn't helping because I don't know enough about what I'm looking for.

Could I talk someone into giving me a little more direction?