Hi, I am experimenting with making these for my character and wondering which way is best. They will both be short and non-dynamic. I could use fur with a baldness map, since it allows you to control the direction of the fur (so that the eyebrows are close to the skin etc) which I don't think hair allows. Does making them both with fur and a baldness map sound like a good idea (I've tried painting baldness, but with the fur preview at anything like workable, it is to slow)? Should I make the systems on copied faces from my mesh, then re-attatch them - I think you can use a wrap deformer. If I do, and wrap them, will they deform properly (I'm going to bind and skin my character and animate his face)? Been looking in the help files as much as I can, but how to actually apply what it describes is not easy. thanks, gubar.