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# 1 19-10-2007 , 11:25 AM
Registered User
Join Date: Mar 2007
Posts: 1,055

Making eyebrows and hair

Hi,

I am experimenting with making these for my character and wondering which way is best. They will both be short and non-dynamic. I could use fur with a baldness map, since it allows you to control the direction of the fur (so that the eyebrows are close to the skin etc) which I don't think hair allows.

Does making them both with fur and a baldness map sound like a good idea (I've tried painting baldness, but with the fur preview at anything like workable, it is to slow)?

Should I make the systems on copied faces from my mesh, then re-attatch them - I think you can use a wrap deformer. If I do, and wrap them, will they deform properly (I'm going to bind and skin my character and animate his face)?

Been looking in the help files as much as I can, but how to actually apply what it describes is not easy.

thanks,

gubar.