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# 2 28-11-2007 , 09:59 AM
djknucklez1's Avatar
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Join Date: Oct 2007
Location: San Francisco
Posts: 131
What I sometimes do is select a few vertices around the mouth and create clusters (under deformation) on the selected vertices. Then I move them around to wehre I want them and adjust the weights of each vertices under component editors>weight deformation tab. I erase the history and the clusters and make a blendshape. THere are many ways, this is one of them.


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