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# 1 04-12-2007 , 05:06 PM
Registered User
Join Date: Mar 2007
Posts: 1,055

Problems that arise from lack of absolute co-ordinates

Hi,

I've moaned about this before but in my current model it's a real pain.

I'm making a square hole, and adding edge loops around it so it smooths how I want. But since there are several holes (and each has 4 sides) it's a pain to make sure that all the extra loops are equidistant from the hole itself.

But... if Maya would display absolute co-ordinates for vertices or edges it would be easy. Get a distance you like, check the distance from the hole, and just arrange all the others the same. It would be entirely uniform.

Lightwave was the only other 3d software I'd used before, and I'd assumed that like it, absolute co-ordinates would be a staple in any 3d app. Just seems strange that something focused on 3d wouldn't give you this information.

Anyway, just wanted to get that off my chest, and also see if anyone has a solution to this kind of problem.
thanks,

gubar