Thread: skinning
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# 2 30-01-2008 , 07:47 AM
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Join Date: Dec 2006
Location: Temecula, CA
Posts: 53
Some pic's might help....

I had a rig of a person that I was working on that was really messed up. I had taken a few Maya classes at the local community college and actually took the file into the instructor for some help. On my model, he though that the geometry was just too complex, but gave me this advice.

From the starting point of the weights Maya initially gives you, use the smooth function. Using a human example, start at say the foot and smooth with the flood option at say 50% opacity. Next move you way up to the lower leg, then the upper leg using all the same settings. Going in that order will smooth out the areas in between the sections.

That might work, or the whole thing might go haywire. :headbang: