Should I even attempt it?
So, I currently work as a compositor and editor, sometimes a videographer.
I've composited plenty of stuff from the 3D guys onto live action, and I've always wanted to learn how to do the animations myself.
Now that I have some time off between jobs, I've been watching a whole bunch of Maya tutorials. I'm starting to get used to the interface, but there's a problem - I can't draw to save my life.
Should I go on learning Maya?
What do you guys think? Is 3D modeling/animation really dependent on someone's pencil-and-paper artistic abilities or is it more like problem-solving (something I see compositing as)? Is character modeling, rigging and animating, etc something that can be learned? If not, should I learn Maya anyways to try to do logos and other simpler stuff whenever possible?