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# 55 11-02-2008 , 11:08 AM
Jr.Who
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Thanks, Aiko.

Originally posted by gster123
For textures you could be hitting the max on the card running with those high maps, you might have the prefs set too low to display the ones you have in there.

You could see what the variable thats being assigned is to see if you can fix the error (as thats what its saying)

Its looking ok, so far, if your going with old raggidy sails I would make the transprancy map first (to get some holes and that) then apply the colour map to that.

A lot of this will come form the variations in the colour maps, and it will set the scale of the project to.

I just set the limit higher in my prefs, but once I open them up again, it goes back down. Must be the video card. user added image

Hmm…… transparency map? I'll have to look into it. Do you have any info on it? I was going to save them as PNGs, but I kept having problems with them.

Here's the work for today. Just got the base colors laid onto the unmapped stuff.

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