cheers. I uv'd the body in multiple uv spaces (non0-1) so I could create multiple normal in Zmapper but when I try to create a map in Zmapper it turns to poo. Have you or anyone else using Zbrush 3.1 on an object with multiple uv groups managed to create a good normal map after isolating one of the uv groups? Just wondering if there is a bug or whether I need to readdress my uv's? Gio