Thread: need help
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# 7 05-03-2008 , 08:08 PM
Registered User
Join Date: Mar 2008
Location: nederland,groningen, musselkanaal
Posts: 20

Originally posted by mr pix.
Your gonna need a few more tricks up your sleeve than just extruding for a project like this. Though extruding seems to be a modellers best friend at times!

If you cant find blueprints for a nascar online (do your reserch and im sure you will), you will need to draw or outline 4 images of your car either in photoshop or on paper, then scan them into your pc if you have one.

Then, providing they are exactly measure right like the example i should you. Set up planes and position them accordingly and texture them with your images in maya.

Then the actual modelling style is based on the modeller. The technique i showed you is obviously an example. You model however you feel comfortable with.

Refence applies to anything in animation, whether it be modelling, texuring, animating. You cannot have enough reference material.

check this out
https://www.digitaltutors.com/store/p...p?productid=56

aah like that.. ok..
i found some blueprints but couldnt save them in a wierd way..
and then i just need to draw them on each viewport with curve?...

to get them in or i can read it in with maya?...

btw if i didnt told im using maya 8.0