I found these tutorials on traditional realistic lighting and realistic texturing on gnomonolgy.com. I Have always had problems with realistic lighting and texturing, but these tuts have taught me a awful lot. I have finished my lighting on my scene using the tut and it looks great. I was really impressed by the tut. I cant wait to use the methods for the texturing now to really bring life to the scene. By the way I found out the hard way you cant get shadows on the floor through glass objects, so I deleted them and my lights worked right. Is there a way to make you lights ignore a glass window?I ask because I would like to add some dirty windows. I never new until now what my instructor meant by "If you get a scene looking good untextured with your lighting it will look really good textured." Here is the scene untextured with just the lighting.