Thread: Spirited away
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# 1 17-05-2008 , 12:18 AM
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Join Date: May 2006
Location: Hastings UK
Posts: 895

Spirited away

Got some free time today so am trying to model Haku from spirited away. Spent about 5 hrs so far on him hence still some probs with the anatomy. The base mesh was modeled in maya before improting into zbrush for sculpt work. I am going to create a sub tool for his maine once I get his face more detailed. I am hoping to have him finished and textured by this evening as a bit of a speed test.

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