Like I said, I tried every obvious deletion method:
In both standard and poly mode, deleted faces, edges, vertices.
Tried a boolean with a large box and the object to physically subtract half.
I would just start that part of the model over, but I have a feeling there is something very simple I'm missing in a slightly less obvious place, perhaps some form of locking mechanism built into maya that wasn't present in 3ds. I've run into other problems too: it seems random, but sometimes I won't be able to translate vertices at all, even though they are not locked.
So, perhaps it's due to the process I used to model it:
I lofted a bunch of nurbs curves and then converted to subd. Any possible way that could freeze anything up? It's quite strange.
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Peter Srinivasan
Producer