Thread: Nurbs
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# 9 04-06-2008 , 09:13 PM
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Join Date: Jun 2008
Location: Los Angeles, CA
Posts: 229
Like I said, I tried every obvious deletion method:

In both standard and poly mode, deleted faces, edges, vertices.

Tried a boolean with a large box and the object to physically subtract half.

I would just start that part of the model over, but I have a feeling there is something very simple I'm missing in a slightly less obvious place, perhaps some form of locking mechanism built into maya that wasn't present in 3ds. I've run into other problems too: it seems random, but sometimes I won't be able to translate vertices at all, even though they are not locked.

So, perhaps it's due to the process I used to model it:

I lofted a bunch of nurbs curves and then converted to subd. Any possible way that could freeze anything up? It's quite strange.


--
Peter Srinivasan
Producer