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Old 25-06-2008, 12:50 AM   #12
MattTheMan
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So I've been working for the past few days on a general illumination model.

Well... I've incorporated some form of uniform monte-carlo hemispherical illumination... but the spheres are coming out messed up.

It may be my sphere-ray intersection code, but the spheres are coming out really messed up. The plane renders fine.

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