Thanks, but now that I think of it my knowledge is not TOTALLY basic... I know how to apply a texture from a file... I have photoshop, and i know the difference between lambert and blin, phong and phong E (I don't know the difference between the later three... Can someone explain that?).
What I'm having problems with is how to make it look good after I assign the basic texture. some photoshop tutorials might help too because I don't know enough to refine those textures that aren't abandoned enough.
Plus, I'm currently having problems with bump mapping.
When I apply a bump map the surface get's all dark and rough even when my bump map is a uniform color.
Any Ideas? Anybody?
Benny
When in doubt, delete history and freeze transformations.
My latest snake game
(Requires DirectX9 SDK and Framework)